Tell the railroad about the synth refuge. Haris Jan 11, 2017 @ 2:08pm. Tell the railroad about the synth refuge

 
 Haris Jan 11, 2017 @ 2:08pmTell the railroad about the synth refuge  There are people who speculated that just the Railroad + rebelling synths wouldn't have the numbers or firepower to capture the Institute, so instead the plan was to evacuate the synths and bee-line it to Advanced

Also Dogmeat. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. As for the Railroad there is someone in HQ to talk about this. Head to the Prydwen and speak with Elder Maxson. With both the Institute and the Railroad having no. This quest becomes available after doing the miscellaneous quests, Tell the Institute about the Synth Refuge and Update the Institute about Acadia, and. Just started Far Harbor, and im Sentinel of BoS. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. You can either shot Kells in the end, make the brotherhood permanently hostile to you and get the quest marker. Synths want to be free and to be treated as humans. I mean i brought Deacon with me to synth retention and he only slightly disliked the recall code thing. No, the railroad does not know that Danse is a synth. Update 2. When you first interact with Danse in Fallout 4, he has no knowledge that he is a synth and actually believes himself to be a human survivor of the pre-war life. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. But you don't know that he's a Synth yet. After killing the raiders in the underrated side quest , The Secret of Cabot House, the player will be given the choice to either kill or release Lorenzo. If you informed the Railroad about Far Harbor, you can get the Miscellaneous Quest to “Tell the Railroad about the Synth Refuge”. The quest can be started in either of two ways: Find the Nakano residence (north of the coastal cottage in the northeast corner of the map) through exploring. Maybe there's a console command or a mod that can remove it, but I couldn't tell you where to look for that. But captain kells seems to be glitched, as he only offers the "let me know if you want to take on another scribe" line, and it doesn't give me any dialogue opinions. That year, archaeologists discovered the site of the Tubman. CH 2 Quest: Linu is in search for her Husband's Journal. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. quest, "Update the Institute about Acadia" - spoilers? So of all the "synths" in the railroad, none have synth components. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. A synth army, teleporters, and whatever else the Institute was cooking. Walkthrough . No dialogue prompt, no akward fallout 4 staring contest, nothin. In the game, Sturges is set as essential, thus he cannot die. The quest can be started in either of two ways: Find the Nakano residence (north of the coastal cottage in the northeast corner of the map) through exploring. Everyone being replaced with synths and causing the Commonwealth to be afraid was all because of the Railroad. This is the third quest in Fallout 4 Far Harbor, just after Walk in the Park. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. There is no way to kill Sturges without cheating. If you think they should be returned to The Institute, tell The Institute. You work with the Institute to reclaim all the Synths in Acadia. Now we focus on bettering the life of the synth through and iron hand. Taking out both gets rid of that quest prompt. This objective appears in multiple quests. Originally posted by Shahadem: Also, the Railroad are nothing but a bunch of hypocrites. They take escaped synth and give them someone else's memories with no regards for the consequences. Return. Travel off the coast of Maine to the myst. There are other mods for that (see below). Upon completing this quest, you can receive the following: Nuka-Cola Quantum. If you think the Syths should be killed, then tell the Brotherhood. What fueled the Commonwealth's fear toward the synths was not Shaun's direct actions. Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The Institute was formally founded by the children of the original. inside the Railroad Headquarters anytime after completing the mission Boston After Dark and starting Butcher's Bill. If you're trying to keep your companion safe, you need to say "listen to me," and then pick "Trust And Respect," "He's Saved Lives," or "You'll lose Us Both. Who knows, maybe you’re. . If you choose to keep supporting The Institute, you will be relayed to the Mss Fusion skyscraper roof. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. 1. Similar to how the player may have difficulty in determining who is the bad guy in the base game, Fallout 4's Far Harbor DLC is chock full of moral gray areas. In Fallout 4's Far Harbor DLC, players have the option of involving the Institute in their synth investigation into Kasumi. Possible spoilers? So of all the "synths" in the railroad, none have synth components. “Think it's legit?” I ask. Being settlements in for the Railroad and help out synths and if people wrong synths or refuse to allow them to settle with them you step in. I just don't see. The rule of thumb should be, if you agree with a faction's stance on Synths, tell them. there is video on youtube of the brotherhood going into the area and destroying all synth with you at the tip of the spear. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Open navigation Go to Reddit Home. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. ago. The interaction between Acadia and the Railroad is very short, and ultimately goes nowhere. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. SPOILERS - YOU HAVE BEEN WARNED. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Paradoxiusnexius • 3 yr. Possible spoilers? So of all the "synths" in the railroad, none have synth components. While the college itself lay in ruins for more than two centuries, at the time of the Great War, those. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. Head to the location of the Synth and get back to. DiMA is not a fan:. The location consists of the remains of Massachusetts Bay University, which had been turned into a settlement, and were then overrun by synths. The only way for the synth refuge to be safe is to take out the primary forces hunting them down. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Paradoxiusnexius • 3 yr. You can now talk to Kenji about how to get. As of right now, my character found out about Shaun and will help do Synth Retention but will stop helping them after the Battle of Bunker Hill after seeing the Father doesn’t really care/is diluted about the surface. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. I'm kinda disappointed about that. Lastly, I wonder how the Railroad would deal with a synth that escapes, then changes their mind once they see how miserable the wasteland is. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. They take escaped synth and give them someone else's memories with no regards for the consequences. If a synth doesn't want one, then they don't have to get one. This quest begins immediately after finish Institutionalized. Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. Share your thoughts, experiences, and stories behind the art. I've tried , you get told to assist a BoS Knight that will be stationed on the bottom left corner of the island close to an unmarked house/barn. Acadia gives them a safe place for them to Synth around while the Railroad prefers to wipe their minds (and so their identities) and leave them ignorant of their Synthness. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlc. The Railroad is a small organisation, if they want to stick their hand into building settlements, killing raiders and helping the poor, then they won't be able to go anywhere with their core objective (helping synths). that's the whole point of the Railroad's quests, curie's body owner's decision, and the entire thing that differentiates Acadia from the Railroad. Hell, the BoS might even support the Railroad on this one; if every synth thought it was a human, their potential threat would be seriously diminished. ago. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The ability to create intelligent, obedient, physically mature labourers is something slavers would go nuts for, so there's certainly no way they try to reproduce the technology. The Railroad are an evil organization that abducts and brainwashes people, to the point of deleting the old person and creating a new one, in order to create more people that support their goals. He believes humans are supreme, above all other species. There are ammo crates, harvestable. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you'd rather do later into the DLC or during a second playthrough. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Synths are not people, and The Railroad is effectively a computer virus reprogramming other machines to support the act of more reprogramming. He likely has already killed the Raiders out front, so loot them and talk to him to get his help. Open your console and enter "setstage c8675 0". Possible spoilers? So of all the "synths" in the railroad, none have synth components. This basically means that you fail the entire quest line, and so you you end up having to tell the Nakono's that their daughter is dead, and since Acadia is gone, there will never be any peace between the residents of Far Harbor and the Children of Atom at the Nucleus. hes also a high ranking railroad asser. ago. These of course depend on if these organizations exist in your game and are both completely optional. Found a fix buddy, if you're on PC at least. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The Railroad would likely capture the synth-Danse for the very same purpose. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. This is so, because, after you leave Vault 111, you receive Out of Time, whose objective is to investigate the town of Concord. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Strategy Guide/Tips . #2. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. If you answer incorrectly, then the raiders attack. Therefore, his death item has no bearing on what is canon. This is the third quest in Fallout 4 Far Harbor, just after Walk in the Park. M. 286 views 6 years ago. You can encounter the Minutemen faction, virtually, at the very beginning of the game. Informing the Railroad. There are four endings to Fallout 4. Haris Jan 11, 2017 @ 2:08pm. Objective: Talk to Father and reach the house, talk to Minutemen contact, deal with the. Informing the Brotherhood of Steel. What happens if you tell the railroad about the synth refuge? What happens if you give the railroad the chip? What does the railroad want in Fallout 4? Which faction is best in. Mr. I think the Railroad are the one's replacing people with synth doubles. 0 - Added some more stations and made a menu. Aug 26, 2022, 12:00pm CT. Possible spoilers? So of all the "synths" in the railroad, none have synth components. While the college itself laid in ruins for more than two centuries, at the time of the Great War, those present took refuge underground. Abandoned by scholars, the secrets of the research team were kept safe by coastal erosion that resulted in parts of the university having sunk into the. Interact with the computer terminal you find here. I've never seen what happens with the Railroad, but the Institute plays out similarly to the Brotherhood ending. I was thinking about this very thing in my last play where I was siding with the Railroad. You can do this sooner. Acadia gives them a safe place for them to Synth around while the Railroad prefers to wipe their minds (and so their identities) and leave them ignorant of their Synthness. Synth refugees are residents of Acadia on the Island in 2287. Weekly Quest: Game Show Gauntlet - Lose Your Head. DiMA is not a fan: Really? Confront Avery, speak to Allen, and have Teddy examine the skull. Talk to Preston Garvey before you go ahead - he will give you Fusion Pulse Charge. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. He’ll send a squad to The Island but the won’t march on Acadia until you tell them to. It's a sort of screwed quest anyway because if it's an escaped Gen3 that got to the Railroad, who mind wiped them and been out on their own for enough time to end up in Libertalia there isn't any reason Father should know that this. Possible spoilers? So of all the "synths" in the railroad, none have synth components. After getting into Synth's Refuge Acadia you can inform The Institute about it and perform a reclamation operation. This quest begins immediately after finish Institutionalized. Their base is hidden to the world, and their agents remain anonymous and use disguises. Telling him about the Synth Refuge with Synth refuge will prompt him to ask about everything you can tell him. Each ripping thorn and sucking mudhole makes it clearer. "Tell the Brotherhood about the Synth Refuge" is an objective in Far From Home in Fallout 4: Far Harbor. DextheDestroyer2563 BOS Sentinel • 3 yr. She stands still, silent at the lip of a lake, and flicks her head over. Tell Avery About the Murder. From the first games that paved the way to the most recent, we are a subreddit for Fallout fans from all walks of life. I persenaly dind like the outcome so I loaded back and dind tell. 83 votes, 15 comments. The Institute is ready to initiate Phase Three of its long-term plans. Best. Even if the player says that it is a mistake to do so, Father will insist that it is the only right decision because otherwise the Institute will be destroyed. Far Harbor Bug. If you think they should be returned to The Institute, tell The Institute. As for the Railroad there is someone in HQ to talk about this. After getting into Synth's Refuge Acadia you can inform The Institute about it and perform a reclamation operation. Coursers are elite synth operatives designated to carry out specific surface missions for the Institute, such as tracking down escaped synths. As the Brotherhood of Steel finds itself on the verge of success in their Commonwealth invasion, a startling discovery is made of one of their own. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Oh . When you arrive at Bunker Hill talk to the courser and just kill him on the spot after the charge commences. Tell him to start the attack. Possible spoilers? So of all the "synths" in the railroad, none have synth components. They have an intensive surveillance network throughout the Commonwealth. I have a feeling that they would force the synth to be mind-wiped anyway, they're in a war and can't afford to have information about them get back to the Institute. 165K views 6 years ago. Boxer is tasked with looking into and possibly making an alliance between the Railroad and the synth refuge of Acadia located on the. Believing synths to be sentient beings who deserve freedom and respect, the Railroad's mission is to help them flee the Institute, as well as protect them from the Brotherhood of Steel. Strange dreams are something everyone deals with, and many people don't remember much of their past in Fallout 4 and the Far Harbor DLC. . Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Should I tell the Railroad about the synth refuge? Inform the Railroad You do NOT get a quest from informing the Railroad about the Synth Refuge. I just don't get it why I can't. Related: Fallout 4: Things That Make No Sense About The. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcSubscribe!: a Member: on Patreon: htt. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlc. A subreddit dedicated to everything related to settlement building in…The only piece of evidence that Sturges is a synth comes from looking at his death item in the game files. That will reset the radiant quest and you will be able to speak to him. . But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. If you think the Syths should be killed, then tell the Brotherhood. They attempt to attract traders to the settlement to. Just don't do it. Many of the sidequests in this DLC are centered around one of the three factions, and some require you to help the people with other quests before another wave unlocks. Reasons why Danse couldn’t be a Railroad synth:- There’s no evidence of anywhere in the Railroad locations of them helping a synth with the designation M7-97 or any mention of Danse. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you'd rather do later into the DLC or. A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Fallout 4 Far Harbor Remove "Tell the Brotherhood about the synth refugee" with console commands Is there a console command to remove the above mentioned mmisc quest from the quest log. Strategy Guide/Tips . Possible spoilers? So of all the "synths" in the railroad, none have synth components. " "Acadia's far away enough from the Institute that we don't have to worry. The Institute is a location in the Commonwealth in 2287. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. It's like saying the real life railroad is bad for just focusing on slaves, but not the poor, women rights and so on. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Fallout 4 Far Harbor - Tell The Brotherhood Of Steel About The Synth Refuge. Many have their minds wipes and continue their lives without knowing they were a Synth. So, any pro Synth decision will grant you some reputation. Business, Economics, and Finance. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. stavka May 19, 2016 @ 2:37pm. The Railroad questline has interesting missions like Red Glare mission, infiltrating Switchboard and fighting alongside Glory, but overall it was letdown and it's not just the side quests that are a problem. advertisement. That's as far as I got with that. Fallout 4 Far Harbor - Tell The Railroad About The Synth Refuge. Perhaps part of the reason that the Institute wishes to recover such rogue synths but is happy to have Nick (and human-replacing synths) wandering the Commonwealth is because of their attitudes. Fallout 4 Far Harbor Misc Quest - Tell the Railroad about the Synth Refuge - YouTube 0:00 / 1:20 Fallout 4 Far Harbor Misc Quest - Tell the Railroad about the Synth Refuge. If you can talk them down, Acadia (and Kasumi) will live I'm pretty far in the game but I still haven't finished the main quest line. M. If you replace Curie with a Synth body before you meet the Railroad, Glory will have unique dialogue about it. Kasumi's final holotape from the safe will reveal why she left to Far Harbor. Likewise, Acadia, the free synth refuge, bothers to grow its own food and provide mattresses for sleeping to all its members, which would be useless if Gen 3s didn't eat or sleep. He simply keeps saying "Let me know when you are ready to take on another squire". so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcso I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcTell him about Acadia and he’ll put together a team to solve the problem. After finishing that part of the quest, I got 2 miscellaneous quests to tell the Brotherhood and Railroad about the Synth Refuge. Father will ask what the player thinks of the Directorate's intention to destroy the Brotherhood of Steel. The railroad encourages them, but they are completely optional. It's a real dick move and basically ends the entire quest line. Possible spoilers? So of all the "synths" in the railroad, none have synth components. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Minutemen, they offer the “good ending” in the game, allowing you to explore the wastelands guilt-free. Possible spoilers? So of all the "synths" in the railroad, none have synth components. 2) Talk to DiMO about the Railroad. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Possible spoilers? So of all the "synths" in the railroad, none have synth components. If the. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Doing so will have Boxer schedule a trip up north to check out Acadia when she can. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Possible spoilers? So of all the "synths" in the railroad, none have synth components. It could also be dialogue option for whether you will risk your life for a Synth or not. The synth "rebellion" wasn't exactly huge, just few synth rebels and where are the other synths? BOS invasion of the Institute is more. . This quest becomes available after doing the miscellaneous quests, Tell the Institute about the Synth Refuge and Update the Institute about Acadia, and progressing far enough in the main story. seems rather anticlimactic then. Only. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Garmmermibe01 7 years ago #1. My opinion: I think it’s more likely that he’s a Railroad synth, but I’m not sure. You can either shot Kells in the end, make the brotherhood permanently hostile to you and get the quest marker. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. If they have trouble sleeping, eat very little, and know they're a synth then it is the Institutes handiwork. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. What I want to know is if I involve any or all of the 3 factions will it change the endings to Far Harbor?83 votes, 15 comments. Glory didn't get one, and they don't really push them on any of the other synths in the game who don't seem to want one. I'm kinda disappointed about that. Zimmer in Rivet City, who tasks the Lone Wanderer to track down an android that. After parting ways with. They're not much for leniency. This mod is intended to put the settlers to work, not relax or stand around. A conversation follows that ends with Maxson demanding that you kill your synth friend. You'll probably have to finish the Automatron. If you sided with the BoS or Institute though, you'll have a permanent Misc quest to tell them. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Head to Railroad HQ. ago. Business, Economics, and Finance. Glory, originally G7-81, is a synth member of the Railroad in 2287. Fallout 4’s Railroad works to help Synths escape from the Institute. A. Complete the railroad questline up until the battle of bunker hill, up until this point you will have set in motion Z1-14 plans for the institute synths to escape. Kasumi Nakano is a runaway mechanic and technical expert taking refuge in Acadia in 2287. Don’t until a lot later. Open navigation Go to Reddit Home. I finish all the Lost Patrol mission after the Prydwen arrive. The quest is obtained from Scribe Haylen in the Cambridge Police Station. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Report to Lancer Captain Kells and tell him about the Synth Colony in Far Harbor. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you'd rather do later into the DLC or during a second playthrough. You get the ending based on how you. So yes, they do liberate synths from the institute. Depending on how many side quests you’ve done (or your persuasion. The only fix is to load my old save from when I first switched to survival, thanks Bethesda. This means assaulting the monument. So apparently, you can tell Railroad, The Institute and Brotherhood of Steel about the Synth Refuge. Institute = MASS FUSION quest or Battle Of Bunker Hill (tell Father you. Best way though is just shoot Gabriel and X6 will use the code rather than you do. If engaged in conversation about the synth refugees on the Island, Boxer will make her way there, even if. You can inform the 3 major factions of the Synth Refuge. There will be a miscellaneous quest triggered for all three Commonwealth factions to tell them about the Synth Refuge. The passage from Southern Florida to Caribbean islands is known as the Saltwater Underground Railroad, or simply the Saltwater Railroad. Commission. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Captain Kells is bugged and keeps telling me "Let me know when you're ready to take on another squire. After finishing that part of the quest, I got 2 miscellaneous quests to tell the Brotherhood and Railroad about the. GG Far From Home is a main quest and achievement/trophy in the Fallout 4 add-on Far Harbor. 12 Oct 2023. His task for you is to kill the Synths, in order to send the Institute a message. If you tell the Institute, I think they also attack Acadia and relay back some synths, killing most others. What happens if I tell railroad about synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. Desdemona first. You can’t skip it, but you can spare the synths. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The Fugitive Slave Law of 1850 turned Chicago from a destination to a stop on the Underground Railroad. If you let the synths escape, you can tell Father you let them free and he will banish you from the Institute and thus you can go immediately to the Minutemen. At the brotherhood airport there is a stationary vertibird that waits for you and only purpose is bringing you up to the Pridwyn, it’s on the roof of the airport and you have to take some stairs up to it. So it would be like instead of helping slaves escape real RR would slam their heads with like a club or. ago. By Olivia Richardson, Maggie Sivit. Who to Tell: Boxer Of the three options, informing the Railroad seems most tame, and if you inform the Railroad you can still inform one other faction. Reclaim a rogue Synth (the ones the Railroad were always trying to free). Forbidden Knowledge is a quest in the Fallout 4 add-on Far Harbor. EnigmaKat Radio Gamer channel. Walkthrough . To me, the railroad are the sjws of the wasteland and they really don't have anything noble to serve to help rebuild the wasteland back to it once were like how the NCR, BoS, and the Institute are trying to do, I don't think they actually understand how gen 3 synths work, they rely on their feelings than facts which in my opinion is the most. Fallout 4 Far Harbor - Tell The Brotherhood Of Steel About The Synth Refuge. Travel off the coast of Maine to the myst. The Railroad is a Faction in Fallout 4. It was the first thing I did after getting to Acadia, and it essentially results in a three-stage mini-quest: 1) Talk to Boxer at Railroad Headquarters about Acadia. A paladin that was considered one of their best, has a secret, and now a hard decision needs to made for their future. There are people who speculated that just the Railroad + rebelling synths wouldn't have the numbers or firepower to capture the Institute, so instead the plan was to evacuate the synths and bee-line it to Advanced. " (Give holotape to Sturges. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Z1-14 will tell you that the Brotherhood are ready to attack the Railroad . But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Head to the Brotherhood of Steel base on the The Prydwen. Inside you will find a new member who has come in to help. He simply keeps saying "Let me know when you are ready to take on another squire". The primary instrument of the Synth Retention Bureau is the courser, a third-generation synth assigned to operate on the surface. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. I want to side with the BOS but I really. They just believe the Institute needs to be stopped and that Synths deserve better than slavery. I never want to destroy Acadia, a mods that. Telling the Brotherhood about the synth refuge does indeed end up harming them. Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. . Reporting in about this having talked with DiMA will let you make a very full report. If the. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. 49K subscribers Occurs after arriving. . Possible spoilers? So of all the "synths" in the railroad, none have synth components. The observatory is sheltered by the natural terrain and a set of makeshift walls at the top of a. 3. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Somewhat.